Post by Zizou on Sept 27, 2008 11:23:53 GMT -8
mga ATODS, to help improve our level of gaming, naicpan ko ishare ung nkta ko sa web.. Guide sa warding.. Ok to mga tol pag aralan nten to malapit na finals.. lol
Please bsahin nten to lhat promise laking 2long.. nanalo tong guide na to sa site ng dota kya share ko sa site nten hahaha!!
Pero kung tamad kayo magbasa kht tignan nyo nlng ung mga pictures..
Observer Wards
Stats:
HP:200
Armor:0(medium)
Vision day/night:1600/1600
Cost: 200 gold (2 charges)
Duration: 6 min
Shop cooldown: 6 min
Why should I use it?
-To scout runes.
-To scout incoming ganks.
-To scout forest.
-To prevent creeps from spawning.
-To see what lies ahead when pushing.
Who should get it?
It depends on what phase the game is in. Early it depends on what all ally heroes need to function without being refilled for the first few minutes, but most can spare 200 gold on wards if they're needed.
When it drags to midgame, farming roles decide who should get wards. Lategamers who need unlimited farming and casters who need a certain amount of farming, should not be wasting too much gold on wards in midgame or in ward wars.
Wards needed for ward wars during the entire game should be gotten by the team's ward and support hero or heroes. A good example of such is Lich, due to his skill set. His supporting and harassing powers are solid in the early game and his nukes are powerful in skirmishes in midgame. Late he will support with Frost Armor and cast Chain Frost in a fight, after which he's free to die. He's not the best farmer, his supporting is good, and he can go through the entire game with insignificant items. Since he doesn't need to farm, he's free to spend most of his gold buying wards. Dazzle is similar, with outstanding support and no expectations of a glorious lategame. A warder needs to be ranged or have a ranged attack to be able to ward solo.
Other heroes can function as warders or assist warders, depending on the current lineup. Mirana, for instance, can have a good lategame if she's farmed, but other lategamers on the team might do better if they farm instead, and Mirana can gank with Elune's Arrow and a minimum of items. Zeus needs a fixed amount of farming to function optimally, and once he has that he can spend the rest on wards. It depends on lineup and circumstances, always, and heroes who're usually dedicated to warding, may find themselves with lucky kills and surplus of gold, and decide to go for important items while less fortunate heroes ward.
Where should I put it?
It depends on your team lineup and your opponent lineup. Scouting rune spot is a must so your team can take advantage of it especially when you have bottle user in your team. If your team rely on powerful late game heroes like TB, your opponent might try to gank him a lot so use your ward to scout those gankers. If your opponent got TB (or any other carry who rely on jungling), use ward to scout their forest (so you can gank him) or prevent neutral creeps from spawning (so he can't farm). If your team decide to push, put ward inside your opponent base so you can see what is waiting for you there.
Spot 1
Who should ward here?
-Sentinel/Scourge
Why should I ward here?
-It gives vision of top rune.
-It gives vision of incoming gank.
-It gives vision of scourge mid lane.
-It gives vision of sentinel side across the river.
Spot 2
X - optional spot
Who should ward here?
-Sentinel/Scourge
Why should I ward here?
-It gives vision of bottom rune.
-It gives vision of incoming gank.
-It gives pretty wide vision.
Spot 3
Who should ward here?
-Sentinel
Why should I ward here?
-It gives vision of 2 neutral camps.
Spot 4
X - optional spot
Who should ward here?
-Scourge/Sentinel
Why should I ward here?
-It gives vision of top rune.
-It gives vision of incoming gank.
-It gives vision of sentinel mid lane.
-It gives vision of nearby ancient camp (optional spot prevent that camp from spawning).
Spot 5
Who should ward here?
-Sentinel
Why should I ward here?
-It gives vision of a neutral camp.
-It gives VERY WIDE vision.
Spot 6
Who should ward here?
-Scourge
Why should I ward here?
-It prevents 2 nearby camps from spawning.
Note: If you don't have enough observer ward, you may use sentry ward instead.
Spot 7
Who should ward here?
-Sentinel/Scourge
Why should I ward here?
-It gives vision of top rune.
-It gives vision of incoming gank.
-It gives pretty wide vision.
Spot 8
X - optional spot
Who should ward here?
-Scourge
-Sentinel (optional spot)
Why should I ward here?
-It prevents a nearby camp from spawning. (optional spot didn't prevent it)
-It gives VERY WIDE vision.
Spot 9
Who should ward here?
-Sentinel
Why should I ward here?
-It prevents a nearby camp from spawning.
-You can see if someone is pulling the pullable camp.
-It gives vision of incoming gank.
Note: Use tango to eat the tree and put ward right on that tree spot.
Spot 10
Who should ward here?
-Sentinel (to protect your jungler)
-Scourge (to scout sentinel's forest)
Why should I ward here?
-It gives vision of bottom rune.
-It gives vision of incoming gank.
Note: You may use 2 tango and eat 2 trees that block its vision towards the river.
Spot 11
Who should ward here?
-Sentinel/Scourge
Why should I ward here?
-It gives vision of bottom rune.
-It gives vision of incoming gank.
Spot 12
Who should ward here?
-Sentinel/Scourge
Why should I ward here?
-It gives vision of top rune.
-It gives vision of incoming gank.
-It gives vision of the nearby camp. (not so clear but still better than nothing)
Protecting Jungler
So, your team decide to go with let-TB-farm-happily-and-carry-us-to-victory strategy. TB is a devastating threat in late game so your opponent won't let that happen. They will either:
1. Push fast.
2. Permagank your TB so he can't farm nuts.
If they choose #2, your TB will be in serious danger. Without items, he is useless. With items, he is god. As a ward pregnant dog, you can put observer wards at some spots so your TB can see any incoming gank. Now his safety is assured, he can farm happily in the farm heaven and come out with imba items later on.
Use these 2 spots and all incoming route for gankers can be seen. Not only that, you can watch over bottom rune as well and your bottom lane is pretty much safe from ganks.
Same as sentinel, we only use 2 wards to protect scourge's jungler. All incoming route for gankers can be seen and you can watch over top rune as well. Note that you have full view of the top river so if your opponent decide to use that river as the ganking route (to gank your top/mid lane), they'll ended up wasting their time.
No-Jungler
What if.... both sides have no jungler on their team? In this situation, use your ward to scout runes and ganks. My best bet are spot 2 and 7. By warding there, your team gain full control of runes and river; the most popular ganking route. If you think these 2 spots are enough, save your money for some items or buy sentry wards to kill opponent's wards.
Base Warding
Wtf is base warding? How come it can be important? Base warding is to put ward inside enemy base (near the 3rd tower) when your team is pushing. Base is located uphill, so it's impossible to see inside the base without having any ally to go inside it. You can't rely on creeps all the time because they'll die pretty fast. Use observer wards and you'll be able to scout what lies inside the enemy base. Just put it at the right place and you'll be fine. With this technique, the defending team pretty much lose one of their advantages; line of sight. Given below are some examples of where to put the ward so you can see the entrance clearly. Note that all these spots can be easily warded from outside of the base.
THAT'S ALL MGA TOL..
Thanks sa mga nagbasa, gagaling din tayo...
Please bsahin nten to lhat promise laking 2long.. nanalo tong guide na to sa site ng dota kya share ko sa site nten hahaha!!
Pero kung tamad kayo magbasa kht tignan nyo nlng ung mga pictures..
Observer Wards
Stats:
HP:200
Armor:0(medium)
Vision day/night:1600/1600
Cost: 200 gold (2 charges)
Duration: 6 min
Shop cooldown: 6 min
Why should I use it?
-To scout runes.
-To scout incoming ganks.
-To scout forest.
-To prevent creeps from spawning.
-To see what lies ahead when pushing.
Who should get it?
It depends on what phase the game is in. Early it depends on what all ally heroes need to function without being refilled for the first few minutes, but most can spare 200 gold on wards if they're needed.
When it drags to midgame, farming roles decide who should get wards. Lategamers who need unlimited farming and casters who need a certain amount of farming, should not be wasting too much gold on wards in midgame or in ward wars.
Wards needed for ward wars during the entire game should be gotten by the team's ward and support hero or heroes. A good example of such is Lich, due to his skill set. His supporting and harassing powers are solid in the early game and his nukes are powerful in skirmishes in midgame. Late he will support with Frost Armor and cast Chain Frost in a fight, after which he's free to die. He's not the best farmer, his supporting is good, and he can go through the entire game with insignificant items. Since he doesn't need to farm, he's free to spend most of his gold buying wards. Dazzle is similar, with outstanding support and no expectations of a glorious lategame. A warder needs to be ranged or have a ranged attack to be able to ward solo.
Other heroes can function as warders or assist warders, depending on the current lineup. Mirana, for instance, can have a good lategame if she's farmed, but other lategamers on the team might do better if they farm instead, and Mirana can gank with Elune's Arrow and a minimum of items. Zeus needs a fixed amount of farming to function optimally, and once he has that he can spend the rest on wards. It depends on lineup and circumstances, always, and heroes who're usually dedicated to warding, may find themselves with lucky kills and surplus of gold, and decide to go for important items while less fortunate heroes ward.
Where should I put it?
It depends on your team lineup and your opponent lineup. Scouting rune spot is a must so your team can take advantage of it especially when you have bottle user in your team. If your team rely on powerful late game heroes like TB, your opponent might try to gank him a lot so use your ward to scout those gankers. If your opponent got TB (or any other carry who rely on jungling), use ward to scout their forest (so you can gank him) or prevent neutral creeps from spawning (so he can't farm). If your team decide to push, put ward inside your opponent base so you can see what is waiting for you there.
Spot 1
Who should ward here?
-Sentinel/Scourge
Why should I ward here?
-It gives vision of top rune.
-It gives vision of incoming gank.
-It gives vision of scourge mid lane.
-It gives vision of sentinel side across the river.
Spot 2
X - optional spot
Who should ward here?
-Sentinel/Scourge
Why should I ward here?
-It gives vision of bottom rune.
-It gives vision of incoming gank.
-It gives pretty wide vision.
Spot 3
Who should ward here?
-Sentinel
Why should I ward here?
-It gives vision of 2 neutral camps.
Spot 4
X - optional spot
Who should ward here?
-Scourge/Sentinel
Why should I ward here?
-It gives vision of top rune.
-It gives vision of incoming gank.
-It gives vision of sentinel mid lane.
-It gives vision of nearby ancient camp (optional spot prevent that camp from spawning).
Spot 5
Who should ward here?
-Sentinel
Why should I ward here?
-It gives vision of a neutral camp.
-It gives VERY WIDE vision.
Spot 6
Who should ward here?
-Scourge
Why should I ward here?
-It prevents 2 nearby camps from spawning.
Note: If you don't have enough observer ward, you may use sentry ward instead.
Spot 7
Who should ward here?
-Sentinel/Scourge
Why should I ward here?
-It gives vision of top rune.
-It gives vision of incoming gank.
-It gives pretty wide vision.
Spot 8
X - optional spot
Who should ward here?
-Scourge
-Sentinel (optional spot)
Why should I ward here?
-It prevents a nearby camp from spawning. (optional spot didn't prevent it)
-It gives VERY WIDE vision.
Spot 9
Who should ward here?
-Sentinel
Why should I ward here?
-It prevents a nearby camp from spawning.
-You can see if someone is pulling the pullable camp.
-It gives vision of incoming gank.
Note: Use tango to eat the tree and put ward right on that tree spot.
Spot 10
Who should ward here?
-Sentinel (to protect your jungler)
-Scourge (to scout sentinel's forest)
Why should I ward here?
-It gives vision of bottom rune.
-It gives vision of incoming gank.
Note: You may use 2 tango and eat 2 trees that block its vision towards the river.
Spot 11
Who should ward here?
-Sentinel/Scourge
Why should I ward here?
-It gives vision of bottom rune.
-It gives vision of incoming gank.
Spot 12
Who should ward here?
-Sentinel/Scourge
Why should I ward here?
-It gives vision of top rune.
-It gives vision of incoming gank.
-It gives vision of the nearby camp. (not so clear but still better than nothing)
Protecting Jungler
So, your team decide to go with let-TB-farm-happily-and-carry-us-to-victory strategy. TB is a devastating threat in late game so your opponent won't let that happen. They will either:
1. Push fast.
2. Permagank your TB so he can't farm nuts.
If they choose #2, your TB will be in serious danger. Without items, he is useless. With items, he is god. As a ward pregnant dog, you can put observer wards at some spots so your TB can see any incoming gank. Now his safety is assured, he can farm happily in the farm heaven and come out with imba items later on.
Use these 2 spots and all incoming route for gankers can be seen. Not only that, you can watch over bottom rune as well and your bottom lane is pretty much safe from ganks.
Same as sentinel, we only use 2 wards to protect scourge's jungler. All incoming route for gankers can be seen and you can watch over top rune as well. Note that you have full view of the top river so if your opponent decide to use that river as the ganking route (to gank your top/mid lane), they'll ended up wasting their time.
No-Jungler
What if.... both sides have no jungler on their team? In this situation, use your ward to scout runes and ganks. My best bet are spot 2 and 7. By warding there, your team gain full control of runes and river; the most popular ganking route. If you think these 2 spots are enough, save your money for some items or buy sentry wards to kill opponent's wards.
Base Warding
Wtf is base warding? How come it can be important? Base warding is to put ward inside enemy base (near the 3rd tower) when your team is pushing. Base is located uphill, so it's impossible to see inside the base without having any ally to go inside it. You can't rely on creeps all the time because they'll die pretty fast. Use observer wards and you'll be able to scout what lies inside the enemy base. Just put it at the right place and you'll be fine. With this technique, the defending team pretty much lose one of their advantages; line of sight. Given below are some examples of where to put the ward so you can see the entrance clearly. Note that all these spots can be easily warded from outside of the base.
THAT'S ALL MGA TOL..
Thanks sa mga nagbasa, gagaling din tayo...